Make blazes glow in the dark
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4 changed files with 4 additions and 1 deletions
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@ -32,7 +32,7 @@ local function do_tnt_physics(tnt_np,tntr)
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local damage = (4 / dist) * tntr
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if obj:is_player() == true then
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if mod_death_messages then
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mcl_death_messages.player_damage(obj, string.format("%s was caught in an explosion.", obj:get_player_name()))
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mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", obj:get_player_name()))
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end
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end
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obj:set_hp(obj:get_hp() - damage)
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