MineClone2/mods
Alexander Minges 84202237f8 attempt to fix mobs trapped in water
check for possible destinations by analyzing a whole set of nodes;
check if air is above those nodes

refactor code; adjust checks for dangerous blocks

performance optimization, remove iteration when looking for safe node

take jump height into account; look for water instead of solid for swimming mobs

remove debug logging
2020-05-02 20:25:39 +02:00
..
CORE Use ephemeral sounds 2020-04-07 00:55:45 +02:00
ENTITIES attempt to fix mobs trapped in water 2020-05-02 20:25:39 +02:00
ENVIRONMENT Refactor mcl_void_damage 2020-04-22 01:38:41 +02:00
HELP Use ephemeral sounds 2020-04-07 00:55:45 +02:00
HUD Increase z_index values to match new convention 2020-04-17 21:27:45 +02:00
ITEMS register carved pumpkin as node 2020-04-28 17:06:15 +02:00
MAPGEN Remove mod startup debug messages 2020-04-11 02:56:46 +02:00
MISC Add findbiome mod 2020-04-03 12:51:01 +02:00
PLAYER Use ephemeral sounds 2020-04-07 00:55:45 +02:00