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Update color.properties; fix water particle definition

This commit is contained in:
Alexander Minges 2020-05-18 19:06:15 +02:00
parent bda80e1fba
commit 30e5629786

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@ -1,24 +1,28 @@
############################################################################### ###############################################################################
# Sample configuration for OptiFine's Custom Colors feature.
# Based on the configuration for MCPatcher's Custom Colors mod.
#
###############################################################################
# color.properties # color.properties
############################################################################### ###############################################################################
# Sample color.properties file for use with MCPatcher's Custom Colors mod.
#
# This file is offered without any copyright restrictions. Please copy and
# modify it to suit your needs. Then place it at /color.properties in your
# texture pack.
# #
# You only need to provide values for the properties you wish to change. The # You only need to provide values for the properties you wish to change. The
# default Minecraft values for each property are given below for convenience. # default Minecraft values for each property are given below for convenience.
# #
# Property names are case-sensitive. # All property names are case-sensitive.
# All colors are in hex rgb format, 000000 to ffffff. # All colors are in hex rgb format, 000000 to ffffff.
# All paths are relative to assets/minecraft unless otherwise stated.
############################################################################### ###############################################################################
############################################################################### ###############################################################################
# Base color of particle effects # Base color of particle effects
############################################################################### ###############################################################################
# Base water particle (splashes, bubbles, drops) color. Biome water color
# multiplier is applied to this value. The value should match the color of
# your base water texture. If your base water texture is grey so that you do
# coloring via misc/watercolorX.png, you should set this to ffffff.
particle.portal=C15320 particle.portal=C15320
drop.water=30587F particle.water=30587F
############################################################################### ###############################################################################
# Nether and End colors # Nether and End colors
@ -61,6 +65,12 @@ potion.water=385dc6
############################################################################### ###############################################################################
# Spawner egg colors # Spawner egg colors
# egg.<shell|spots>.<entity>=<color>
# The entity name can be given in short or in full form.
# The separator ":" in the full form has to be escaped.
# For example:
# egg.shell.creeper=0da70b
# egg.spots.minecraft\:creeper=000000
############################################################################### ###############################################################################
@ -116,31 +126,44 @@ text.sign=000000
# Complete file list # Complete file list
############################################################################### ###############################################################################
# Below is a full list of files used by the Custom Colors mod: # Below is a full list of files used by the Custom Colors mod:
# /color.properties - this file # NOTE: ~ is shorthand for the optifine folder (assets/minecraft/optifine)
# /misc/redstonecolor.png - 16x1 redstone colors (0=fully off, 15=fully on) # ~/color.properties - this file
# /misc/stemcolor.png - 8x1 pumpkin/melon stem colors (0=sprout, 7=fully grown) # ~/colormap/redstone.png - 16x1 redstone colors (0=fully off, 15=fully on)
# /misc/lavadropcolor.png - Nx1 lava drop colors (x=age of particle in ticks) # ~/colormap/pumpkinstem.png - 8x1 pumpkin stem colors (0=sprout, 7=fully grown)
# /misc/swampgrasscolor.png - 256x256 swamp grass color palette # ~/colormap/melonstem.png - 8x1 melon stem colors (0=sprout, 7=fully grown)
# /misc/swampfoliagecolor.png - 256x256 swamp foliage color palette # ~/colormap/lavadrop.png - Nx1 lava drop colors (x=age of particle in ticks)
# /misc/pinecolor.png - 256x256 pine tree color palette # ~/colormap/myceliumparticle.png - any size, random mycelium particle colors
# /misc/birchcolor.png - 256x256 birch tree color palette # ~/colormap/xporb.png - any size, array of xp orb colors
# /misc/watercolorX.png - 256x256 water color palette # ~/colormap/durability.png - any size, array of item durability colors
# /misc/underwatercolor.png - 256x256 underwater color #
# /misc/fogcolor0.png - 256x256 fog color for the overworld # ~/colormap/swampgrass.png - 256x256 swamp grass color palette
# /misc/skycolor0.png - 256x256 sky color for the overworld # ~/colormap/swampfoliage.png - 256x256 swamp foliage color palette
# /environment/lightmap0.png - Nx32 overworld lighting palettes # ~/colormap/pine.png - 256x256 pine tree color palette
# /environment/lightmap-1.png - Nx32 Nether lighting palettes # ~/colormap/birch.png - 256x256 birch tree color palette
# /environment/lightmap1.png - Nx32 End lighting palettes # ~/colormap/water.png - 256x256 water color palette
# ~/colormap/underwater.png - 256x256 underwater color
# ~/colormap/underlava.png - 256x256 underlava color
# ~/colormap/fog0.png - 256x256 fog color for the overworld
# ~/colormap/sky0.png - 256x256 sky color for the overworld
#
# ~/lightmap/world0.png - Nx32 or Nx64 overworld lighting palettes
# ~/lightmap/world-1.png - Nx32 or Nx64 Nether lighting palettes
# ~/lightmap/world1.png - Nx32 or Nx64 End lighting palettes
############################################################################### ###############################################################################
# Custom biome palettes # Custom biome palettes
############################################################################### ###############################################################################
# You may assign custom biome palettes to any standard block (i.e. one that # You may assign custom biome palettes to any standard block (i.e. one that
# does not already have its own special color multiplier method). The syntax # does not already have its own special color multiplier method). Each custom
# for this in color.properties is # colormap should have a properties file in ~/colormap/custom. See
# palette.block.<image in texture pack>=<list of block IDs> # colormap.properties for more details.
# The image must exist in your texture pack and must be 256x256. For example, #
# to color all stone and ore blocks with /misc/stonecolor.png # Default custom colormap format:
# palette.block./misc/stonecolor.png=1 14 15 16 21 56 73 74 # Mojang-style temperature+humidity maps:
# Block ID + metadata is also supported using the following syntax: # palette.format=vanilla
# palette.block./misc/sandstone.png=24 43:1 44:1 # OptiFine-style grid (x=biome ID, y=height) maps:
# palette.format=grid
# Note that this setting does not affect the vanilla foliage and grass
# colormaps in assets/minecraft/textures/colormap. It can also be overridden
# per-colormap in each individual properties file in ~/colormap/custom