e021fedcdf
style: fix code formatting inconsistencies
...
- Remove excessive blank lines (triple+ newlines reduced to double)
- Fix EditorConfig indent_size from 4 to 2 spaces to match Prettier
- Ensure consistent whitespace formatting across JavaScript/TypeScript files
- Clean up formatting in templates (HBS files)
Files affected:
- src/apps/actor/base-sheet.js: Remove 6 instances of triple+ blank lines
- src/apps/item-sheet.js: Remove 4 instances of triple+ blank lines
- src/apps/ruler/token-ruler.js: Remove 1 instance of triple+ blank lines
- src/hooks/hooks.ts: Remove 1 instance of triple+ blank lines
- templates/sheets/actor/*.hbs: Remove excessive blank lines
- .editorconfig: Fix indent_size to match Prettier tabWidth (2 spaces)
2025-07-28 22:18:44 +02:00
792f15dc57
fix: dragging of items onto the macro bar
2025-07-13 15:41:55 +02:00
3efbac9e84
feat: complete migration from {{editor}} to <prose-mirror> elements
2025-07-13 15:41:54 +02:00
f46a89f470
feat: add dark mode styling for combat values
2025-07-13 15:41:53 +02:00
aa9cbee8b4
feat: add Edit Image Handler to Actor Sheet
2025-07-13 15:41:52 +02:00
cd44db079f
feat!: port DS4 actor sheets to ApplicationV2
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Convert DS4ActorSheet, DS4CharacterActorSheet, and DS4CreatureActorSheet
from ApplicationV1 to ApplicationV2 architecture. Update all templates
to use data-action attributes. Implement manual tab system and preserve
all existing functionality including item management, effects, and
rolling system.
BREAKING CHANGE: Requires FoundryVTT ApplicationV2 system
2025-07-12 20:44:03 +02:00
Johannes Loher
6ac9f49463
feat!: migrate to v12
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BREAKING CHANGE: Support for v11 has been dropped
2025-02-22 16:00:03 +01:00
Johannes Loher
8a5fa072ce
fix: make drag & drop of items from actor sheet work again
2023-07-27 01:05:35 +02:00
Johannes Loher
62065a8d31
feat: use new ActiveEffect transferral system
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Closes #68
2023-07-09 23:17:38 +02:00
Johannes Loher
692d311558
fix: make ActiveEffects work properly
2023-07-09 23:16:54 +02:00
Johannes Loher
f25b46a226
feat: update for v10
2022-11-28 02:39:04 +01:00
Johannes Loher
e89f03f81d
feat: display talent rank with roman numerals in character sheet
2022-11-10 04:00:48 +01:00
Johannes Loher
1e7492073e
fix: simplify talent rank display in character sheet
2022-11-10 03:32:52 +01:00
Johannes Loher
1e094691ff
feat: display opponent defense in attack/spell rolls and make it adjustable via effects
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This makes it so that the Talents “Verletzen” and “Verheerer” can sort of be automated.
Compendium packs have been updated accordingly.
2022-11-10 01:43:42 +01:00
Johannes Loher
9d7c570553
feat: replace spell category by spell groups
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This also allows to assign a spell to multiple spell groups, which is the case for many spells in
the SRD.
Additionally, this makes many small improvements and fixes to the provided spell compendium.
2022-11-04 21:14:32 +01:00
Johannes Loher
2023019d3a
fix: visually disable/remove interactive elements in non-editable sheets
2022-11-04 00:03:03 +01:00
Johannes Loher
fc9f4b49b5
feat: add a special actor sheet that is displayed to users with the LIMITED permission for the actor
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This actor sheet only shows image, name, and biography/description of the actor.
2022-11-03 23:02:46 +01:00
Johannes Loher
63c30ca18b
fix: hide overflow of columns in effects tab in actor sheets
2022-08-15 15:02:31 +02:00
Johannes Loher
da1f6999eb
feat: only allow specific selectable values for the cooldown duration of spells
...
World data (including compendium packs) is migrated automatically. In order to also migrate packs
provided by modules, you can use the following macro:
```js
const pack = game.packs.get("<name-of-the-module>.<name-of-the-pack>");
game.ds4.migration.migrateCompendiumFromTo(pack, 4, 5);
```
2022-02-16 01:58:21 +01:00
Johannes Loher
1aa284311f
refactor: resturcture files so that lincensing info can be bundled properly
2022-01-31 15:31:45 +01:00