fix: remove unused parameter in weapon callback
- Remove unused _dialog parameter from weapon attack type selection callback - Resolves ESLint error: '_dialog' is defined but never used - Maintains functionality while improving code quality This fixes the npm run lint:fix error and ensures clean ESLint compliance.
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1 changed files with 1 additions and 1 deletions
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@ -100,7 +100,7 @@ export class DS4Weapon extends DS4Item {
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),
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),
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ok: {
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ok: {
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label: getGame().i18n.localize("DS4.GenericOkButton"),
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label: getGame().i18n.localize("DS4.GenericOkButton"),
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callback: (_event, button, _dialog) => {
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callback: (_event, button) => {
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const selectedAttackType = button.form.elements[identifier].value;
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const selectedAttackType = button.form.elements[identifier].value;
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if (selectedAttackType !== "melee" && selectedAttackType !== "ranged") {
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if (selectedAttackType !== "melee" && selectedAttackType !== "ranged") {
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throw new Error(
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throw new Error(
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