Automation backlog: active talent effects #105
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Athemis/ds4#105
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Description
Track which active talents can be automated with the consume-effect style runtime (chat + target resolution + effect application), and prioritize high-value combat actions.
Quick wins (self-target / low ambiguity):
activeEffect) forW20rounds.activeEffect) forW20/2rounds.Requires small extensions:
3 * rankallies in hearing range, attack bonus forW20/2rounds.Out of scope for this track (for now):
Context
Related: #104 (spell automation candidate list), #90 (complex consumable/special resolution umbrella).
Priority recommendation: implement Schlachtruf early (requested by GM workflow), but only after defining multi-target selection UX.
Update: groundwork from phase 1 is now available in PR #107.
What is now in place:
ActionEffectServiceruntime contractWhat is not included yet:
This gives us the technical base to implement the first active-talent automations (including multi-target work) in follow-up commits/PRs.