Complex consumables: spell-like and special resolution #90

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opened 2026-02-06 14:19:24 +00:00 by Athemis · 3 comments
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Description

Scope

  • Trank der Lebenskraft
  • Stärketrank
  • Konzentrationstrank
  • Talenttrank
  • Vergrößerungstrank
  • Verkleinerungstrank
  • Andauernder Heiltrank
  • Berserkertrank
  • Wachsamkeitstrank

Goal:

  • Implement dynamic scaling and temporary stat/talent modifications with caps.
  • Add periodic or staged effects where needed (heal-over-time, delayed explosion).
  • Clarify check-vs-talent mapping (notably Wachsamkeitstrank/Talenttrank).

Context

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### Description ### Scope - [ ] Trank der Lebenskraft - [ ] Stärketrank - [ ] Konzentrationstrank - [ ] Talenttrank - [ ] Vergrößerungstrank - [ ] Verkleinerungstrank - [ ] Andauernder Heiltrank - [ ] Berserkertrank - [ ] Wachsamkeitstrank ### Goal: - Implement dynamic scaling and temporary stat/talent modifications with caps. - Add periodic or staged effects where needed (heal-over-time, delayed explosion). - Clarify check-vs-talent mapping (notably Wachsamkeitstrank/Talenttrank). ### Context _No response_
Athemis self-assigned this 2026-02-06 14:19:24 +00:00
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Update: Commit 8b94e096 implements two consumables that were previously marked as complex: Stärketrank and Konzentrationstrank. Both now use consume active effects with dynamic duration via @ references (STR / MND rounds).

Update: Commit 8b94e096 implements two consumables that were previously marked as complex: Stärketrank and Konzentrationstrank. Both now use consume active effects with dynamic duration via @ references (STR / MND rounds).
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Automation candidate backlogs have been split into dedicated tracking issues:

  • #104 Automation backlog: non-defensive and healing spells
  • #105 Automation backlog: active talent effects

Both issues are scoped pragmatically into quick wins, small extensions, and out-of-scope items to support incremental delivery.

Automation candidate backlogs have been split into dedicated tracking issues: - #104 Automation backlog: non-defensive and healing spells - #105 Automation backlog: active talent effects Both issues are scoped pragmatically into quick wins, small extensions, and out-of-scope items to support incremental delivery.
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Status update: PR #107 introduces the shared action-effect runtime/service layer used by consume flow.

This does not directly implement additional complex consumables yet, but it reduces implementation risk for spell-like/special resolution items by centralizing target + formula + effect execution paths.

Status update: PR #107 introduces the shared action-effect runtime/service layer used by consume flow. This does not directly implement additional complex consumables yet, but it reduces implementation risk for spell-like/special resolution items by centralizing target + formula + effect execution paths.
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Reference
Athemis/ds4#90
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